Set Gameboy model to emulate
Set GBC color mapping
Sets graphical shader compiled with WASM
Sets the palette used in DMG mode
Improves performance by rendering less frames
Toggle audio
Shows touchscreen controls
Haptic feedback on button press
Sets offset of touch controls in portrait
Chooses method of simulating the accelerometer
Distance before a gamepad input is registered
Change keyboard mapping
Set UI theme
Set gameboy skin color
Shows frames per second
Shows the border around the screen
Loads most recent save when a game is loaded
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Message Content